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HI, MY NAME IS RUNZE ZHANG, 
AN ARCHITECTURE MASTER 
WHO WORKS IN CREATIVE TECH.

 


After a 7-year journey in architecture, instead of becoming an Architect, I decide to be a Creative Technologist. Since middle school, I've started coding with VB and been familiar with software like Photoshop and Illustrator. I had been majoring in Mathematics before I transferred my major to Architecture. As a student in the ‘parametric era’ of design software, I believe that architects are technologists before they are designers. I started looking into software and technologies that could connect my architectural design approach with my love of multidisciplinary thinking and learning.

My favorite digital medium is AR, because it provides a creative way to merge existing visual context and spatial experience. This idea piqued my curiosity to think about how spaces within a three-dimensional realm can be reconnected through interaction, and this became the origin of my grad thesis Games of Deletion. In this lovely city, LA, thanks to SCIArc, I had the opportunity to join studios and courses dealing with AR/VR and equipped myself with skills in Unity and C# where I feel empowered. Being shortlisted in Best AR app during hackathons at both USC CreatingReality 2018 and MIT RealityVirtually 2019 gives me confidence and passionate friends to explore with in this direction. 

Currently, I am a Creative Technologist at Kilograph, a creative architectural visualization firm, and am responsible for the AR/VR Tech R&D. I am also co-founder of Doorwi and guest curator of A+D museum.  


 

CV.




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